Tuesday, January 31, 2012

State of the Scene


In order to better see where the Central Florida Scene is now I took a look back at how I saw the scene in previous years. When the economy slumped and venues closed artists bemoaned the lack of places to play. There was an ‘old guard’ who refused to let others rise from the ranks and clung to the old skool way of doing business and breaking bands.

Now, venues are seeing the need to have some entertainment in order to bring people.  Paychecks aren’t what they used to be but there are a growing number of nontraditional outlets to play and connect with potential fans.  There are bands, like The Bloody Jug Band, who are unafraid to travel from their home town, and whose aggressive booking and tenacity keeps them gigging solid.  There are dedicated musicians like Phil Bonanno of SNAFU who builds big events with his full band while entertaining diners all over Central Florida with his solo gigs. There is little need for those old guard gate keepers for either access to fans or information.

But still the State of the Scene is dazed and confused. Everything artists need to know – the how, where, and what else is online and in the palm of their hands. The excuse “But we’re new” doesn’t fly in today’s scene just as it doesn’t fly at a day job. And if that excuse is used for the former you better keep the latter. 

It’s time we all take some personal responsibility for our own successes and setbacks.   No one holds the keys to the kingdom anymore. No one will swoop in, throw wads of cash, and make a superstar of raw talent.  If you have no time to scour the interwebs for information on how connect with fans and industry professionals or the task seems too daunting to begin find the people who know. Friend them – online AND in real life. Build relationships with those who can help you along the way. While being nice may get you a point in the right direction, be prepared to pay. It maybe a drink, a lunch, or an actual fee but don’t forget to help those who help you. 

While many artists remain confused or are hesitant to embrace a new way of doing business, the good news is that resources are there and easily accessible. But if you need help or are just looking to make a new friend find me at local shows of every kind all around Central Florida.

Tuesday, January 17, 2012

CONTRA-VERSY: VIDEO GAME SAMPLES IN MUSIC


So there I am, bobbing my head to a song, when my 10 year old self hears the old Castlevania theme in the background. I smile.  The song ends with a sound I remember from Super Mario Bros. I smile again, “ I love this song!”

There are many reasons why more and more bands are incorporating music and sounds from video games into their own compositions.  It invokes nostalgia in the listener.  Hearing that song brought me back to a time when my problems could be solved with 20 hours in front of a TV and a rectangular controller.  The use of video game sounds and music also establishes a connection with fans aside from the style and lyrics of the song. 

While musicians are concerned mainly with creating and entertaining there are legal considerations when ever using material they did not create themselves. No artist is too new in their career to ignore these issues.  Copyright laws are not to be feared. They try to balance protecting an artist’s work without stifling the creativity of others. 

          Sampling vs. Cover Songs

Covering a song means playing/recording a song written by someone else. No permission is needed but a compulsory license must be obtained.  There is a set amount to be paid that is dictated by statute.  Compulsory licenses allow the original copyright holder (usually the publisher) to benefit from their efforts without allowing them to keep their creation from the rest of the world.
Sampling means taking the actual recording of one sound or part of something previously recorded and using it in another recording.  It is often meant to invoke the image of the original in the listeners’ minds. Obtaining a license for samples is not automatic/compulsory. Use of samples can require permission from both the publisher and the owner of the copyright in the sound recording itself.  With video games, those are often the same entity but not always. 

          Who Makes These Sounds Anyways?

Those who composed music for early video game systems had to have both the musical chops to compose and the technical knowhow to understand how their compositions fit into a game and system with limited functions. Many of the early composers worked for the companies who made the games and systems and consequently they were not seen as composers or artists in their own right. Their efforts were often ‘work for hire’ much like the old Hollywood studio system. 
Thankfully, those pioneers, like Composer Koji Kondo (Punch Out, Super Mario Brothers, and The Legend of Zelda) are now being recognized for their work.  But because of how the system was created many would be samplers did not see sampling those sounds and music as stealing from an artist.  But not obtaining a license for these sounds is both wrong and illegal even if the owner of those rights is seen as a faceless corporation. 

          It’s Easy to do Things Right

It is important to remember there is still a copyright in the composition itself.  Even using midi versions of the music won’t absolve unlicensed use. And while there are tons of sites offering free video game music downloads, it does not mean those songs are copyright free. There was one group who told me it was too much money and hassle to get a license because they were just a local band. They told me they thought it would be cool to be sued so they’d get noticed.  I gave them the same advice I now give here: It is never cool to be sued.  It costs more and is more a hassle to be sued than to do things right the 1st time. As far as getting notoriety, no one wants to work with artists who don’t respect the process or the property rights of others.
         
As artist Biz Markie was told by Judge Kevin Thomas Duffy in 1991, “Thou shalt not steal.” [Grand Upright Music Ltd., v.Warner Bros. Records Inc., et al., 780 F.Supp. 182(S.D.N.Y. 1991)] Other cases have shown that there is no number of notes or length of time that relieves samplers of their responsibility to get a license or clearance.  

When considering including a sound or sample from a video game, David Powell, President of TheMusic Bridge, suggests to “first determine who owns those rights by going to the corporation that built the [gaming] system, to see if it needs to be cleared.  While this information can be obtained with a little sweat equity from the artist, companies like The Music Bridge can help make the process less stressful while also considering the budget of the artists.  

While it may be as simple as going right to the source, that source may be hard to find or in another country.  Mr. Powell said, “It might be a work for hire or from a third party, in which case you need to go through the original copyright holder.” Bottom line, “[w]hether it’s from a video game, music, or movie dialogue, it’s still sample clearance.  Get to the bottom of who owns it and obtain a license.” 

Because an artist is signed to a label does not mean they are free to sample and let the label seek clearances. Many label contracts from indies to the majors include provisions that require all recordings delivered to be wholly original. For all but the top selling artists this means, the band must make the effort and bear the expense.  That cost could depend on the notoriety of the artist seeking permission plus the length and prominence of the sample, among other factors.

If you’re a signed artist wanting to include samples of any kind into your songs, check your contract. If you don’t fully understand the contract or the process, seek the advice of those who can help.

Don’t get discouraged or let the process deter from creating the work you have in your head. The song that made my head move and me flash back to my youth was better for including those samples. But if you think that it’s ok to use samples without permission ask Biz Markie. He’ll tell you now, it’s not always best to beg for forgiveness when you can ask for permission. 

**This article is for information only and is in no way to be considered legal advice or exclusive endorsement.  We encourage those with similar issues to the article above to seek the advice of knowledgeable counsel.  For music clearance services contact The Music Bridge or a trusted attorney. **

Thursday, January 5, 2012

THE BENEFITS OF GETTING OFF THE COUCH


I’ve always loved going to see independent music shows. I get to hang with friends, meet new people, and hear some good tunes.  But all too often regular indie concert goers are made up of only music fans and not other musicians. Sure some musicians make the effort to at least pretend to care about their fellow bands in the scene but too many are only seen at their own shows or maybe only to promote their own shows.  

A recent conversation with Jonzey, bad ass fem fatale bass player for Sarasota, FL’s hard rock four piece, TheD.O.O.D. (The Distinguished Order of Disobedience) demonstrated the huge value in going out when you’re not playing.

Q: How often do u go out to other band's shows? 

[Guitarist] Ray and I go to shows just about every weekend as fundage will allow. We focus on shows that are featuring  bands or venues that have supported us. We commonly drive out of town to support our local friends because we know how much it means to look out into the crowd and see family and friends. We also hold a local jam night on Fridays at our warehouse and many musicians gather and jam out cover tunes and all are welcome. 

Q:  Do you have set goals when you go out?

All we really do at the shows is mingle and meet people. It is a chance for us to get to know the people who are willing already to go out to shows. If we have a big show coming up we may pass out flyers or talk it up, but for the most part it just about making friends and having a good time.

Q:  What's something you've learned from seeing others perform? 

I have learned a lot from others, but most importantly is passion. I have seen bands that can make you "feel" their song and I have seen others that just seem to be going through the motions. Another thing that is important is to be well rehearsed and know your parts. 

Q: Any tips on selling more merch at shows?

I find that I make more sales walking around and asking others if they would like to buy something when I get off stage and initiating conversations than I do just anchored down to a table waiting for someone to stroll by.

Q: What’s a big DON’T when going out to others’ indie shows?

I think that the biggest faux pas would be talking shit about other bands and/or musicians. We should be there to support others and too often people are competing. We should be building each other up, not tearing each other down. I can always find something that a band does well. One of my favorite parts about being in the scene is watching bands and musicians grow with time.

Q:  I know “fundage” is scares for many. Is it tacky to ask to be on another band’s guest list? 

I have been on lots of guests lists in my time but it is not from asking the bands. Many times bands aren't even given this perk now days. However owners and promoters who see us at every show often just waive us in or ask us if we’re coming so they can put us on the list.

Q:  What's a benefit The D.O.O.D has received from all this effort? 

The benefits to supporting the scene are endless. You make friends and fans; you see what works and what people want to hear; your stage show improves; you are offered more shows, etc. If we want there to be a scene then it is our responsibility to create it. 

Q:  Why go out of you don’t know any bands on the bill?

We have to show venues that we support them when they support local original music. You can be the best and in the world but if there is no place to play...... 

http://www.reverbnation.com/thedistinguishedorderofdisobediencethedood